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Nintendo News for March 2002
03/28/2002
F-Zero to be released for the Nintendo GameCube and the Triforce Arcade Board.
In another surprising announcement, Nintendo has officially stated that two new F-Zero titles are in development. The games have been tentatively named F-Zero GC and F-Zero AC for the GameCube and Arcade respectively. No game play details have been released however; there is a good chance that these games will compare to F-Zero X on the Nintendo 64. These games will be co-developed by Nintendo and Sega’s Amusement Vision team. This is the first ever Nintendo-Sega developed title. With the two F-Zero titles, gamers will be able to use saved data from the GCN version on the arcade and vice-versa via the Memory Card 59. Both games will be available in Japan by the end of the year. No North American release date has been announced. These games will most likely make their trek across the Pacific in 2003.
Information on the Triforce Arcade Board can be found here.
Source - IGN Cube
Here is the offical press release:
New Game System to Integrate F-ZERO Arcade and Console Entertainment March 28, 2002 - Tokyo, Japan - SEGA® Corporation and Nintendo Co., Ltd. today announced that the two companies have teamed up to develop “F-Zero (working title)” video game titles for the next-generation 3D-CG Triforce arcade board and the Nintendo GameCube™. As part of the agreement, SEGA and Nintendo will collaborate on the projects using a new game system that will enable the arcade and console games to interact via “Memory Card 59.” The announcement builds off the previously announced alliance between SEGA and Nintendo on February 18, 2002 to develop the Triforce arcade board and reinforces the companies’ strategies to integrate arcade and home console entertainment. Under the agreement, SEGA and Nintendo will co-develop two new video game titles - “F-ZERO AC (working title)” for the arcade and “F-ZERO GC (working title)” for Nintendo GameCube. AMUSEMENT VISION, LTD, a SEGA Studio, will develop the “F-ZERO” games under the supervision of Nintendo. “F-ZERO AC (working title)” will be published by SEGA and “F-ZERO GC (working title)” will be published by Nintendo. “F-ZERO” titles will be unveiled at the Electronic Entertainment Expo (E3) and released in late 2002. The Triforce board and Nintendo GameCube are based on the same architecture, and they will be interfaced through the special peripheral, “Memory Card 59.” This joint project originated from AMUSEMENT VISION, which had a vision to create an arcade game that could interact with the Nintendo GameCube. SEGA and Nintendo have now come together to make this joint project a reality.
-- more --
About SEGA
SEGA® of America is the American arm of Tokyo, Japan-based SEGA Corporation, a $3.5 billion corporation by market capitalization, recognized as a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at www.sega.com.
About Nintendo
As the worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co. Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home video game systems. The systems include Game Boy®, Nintendo® 64, Game Boy® Advance and NINTENDO GAMECUBE™. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.4 billion video games worldwide, creating enduring industry icons such as Mario™ and Donkey Kong® and launching such franchises as Zelda™ and Pokémon®. As a wholly owned subsidiary, Nintendo of America, Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operation in the Western Hemisphere.
Also an F-Zero poster has been released. You can see the image here. It is a large 258 kilobyte JPEG image.
03/28/2002
THQ and Sega Announce Next Round of Games in Game Boy Advance Co-Publishing Agreement.
Sega is making a bunch of GBA games. Here is the press release:
VIRTUA TENNIS (working title) to Release in Late 2002
CRAZY TAXI (working title) to Release in Early 2003
SUPER MONKEY BALL (working title) to Release in Early 2003
PHANTASY STAR COLLECTION (working title) to Release in Early 2003
CALABASAS HILLS, Calif. - March 27, 2002 - THQ Inc. (NASDAQ NMS: THQI) and SEGA® Corporation today announced the next round of titles in their exclusive, 16 title Game Boy® Advance co-publishing agreement. VIRTUA TENNIS (working title) is scheduled for release in late 2002, while CRAZY TAXI (working title), SUPER MONKEY BALL (working title) and PHANTASY STAR COLLECTION (working title) are scheduled for early 2003 release. These titles are in addition to the previously announced six games the two companies are releasing through the first half of 2003.
By bringing these classic SEGA brands to Game Boy Advance, THQ continues to execute on its strategy of releasing top brands that carry incredible consumer demand, said Alison Locke, executive vice president, North American Publishing, THQ. The success of our recently released SONIC ADVANCE for Game Boy Advance speaks to the strength of SEGA’s brands among the expanding Game Boy Advance audience.
Working together with THQ, SEGA is bringing some of our most coveted franchises to the Game Boy Advance platform including SUPER MONKEY BALL and CRAZY TAXI, said Charles Bellfield, vice president of strategic planning and corporate affairs, SEGA of America. Combining the strength of our game content with THQ’s expertise publishing to the handheld gaming platform, we expect to further build on the success we have had to date in this ongoing relationship with THQ.
The next round of Game Boy Advance games scheduled to be published by THQ and SEGA include the following:
VIRTUA TENNIS (working title)-VIRTUA TENNIS (working title) follows the easy-to-play, addictive style of its SEGA Dreamcast counterpart. The game puts up to four players at the net in Tournament and Exhibition matches or lets Game Boy Advance owners train their own player in World Circuit mode. VIRTUA TENNIS (working title) is scheduled for release in late 2002.
CRAZY TAXI (working title) - CRAZY TAXI (working title) for Game Boy Advance combines the action and arcade style of its Dreamcast predecessors with new locales and exciting mini-games. Players take on the role of a taxi driver and race to make as much money as possible in single or multiplayer games. CRAZY TAXI (working title) is scheduled for release in early 2003.
SUPER MONKEY BALL (working title)- Up to four players control monkeys trapped in translucent spheres in a mix of surreal and silly games in SUPER MONEKY BALL (working title) for Game Boy Advance. Players can try their hands at navigating a series of floor-shifting puzzles or play mini-games where they knock each other off floating platforms or race through mid-air half-pipe courses. SUPER MONKEY BALL (working title) is scheduled to release in early 2003.
PHANTASY STAR COLLECTION (working title)- An RPG gamer's ultimate dream, PHANTASY STAR COLLECTION (working title) brings together the classic original three Phantasy Star titles in one package. PHANTASY STAR COLLECTION (working title) for Game Boy Advance is scheduled to release in early 2003
03/28/2002
Killer Instinct 3 in Development?
Cubenation a French Nintendo site has stated that an official source close to Rareware has confirmed its development for the Nintendo GameCube. Nintendo and Rare have not made any official announcements relating to this game. Any announcement will most likely come during this year's E3 expo. Rumors have been surrounding this game for years. There is a good chance that this news is just another rumor and nothing more.
Killer Instinct is a popular Rare-developed fighting franchise. Killer Instinct was originally released in the arcades and was then ported to the SNES and GameBoy. Killer Instinct 2 was also released in the arcades. The latest KI game - Killer Instinct Gold was released on the Nintendo 64 in 1996.
Source - GameCube Europe
03/25/2002
Big announcements.
Today Nintendo made many official announcements for upcoming GameCube games and accessories:
- Nintendo has given an official name to Mario Sunshine, it will be called Super Mario Sunshine.
- Super Mario Sunshine will ship on August 26th, 2002.
- Star Fox Adventures will be delayed until September 2002 or later.
- Nintendo has announced the suggested retail price of the Nintendo WaveBird controller. It will cost $39.95 USD only $5 more then the current controllers.
- Finally, Nintendo will release a new bigger memory card. The memory card will hold 251 data pages. It will be called the, Memory Card 251.
- The Memory Card 251 will be released on June 24th, 2002.
Source - IGN Cube
03/18/2002
A Pioneer of the a Genre, Wolfenstein 3D® Enters the Handheld Market
BAM is publishing Wolfenstien 3D for the GameBoy Advance. Here is the press release:
San Jose, Calif. (March 18, 2002)- BAM! Entertainment (Nasdaq: BFUN) today announced that it has obtained the rights to publish id Software’s Wolfenstein 3D for the Game Boy Advance. Originally developed and released for the PC in 1992, Wolfenstein 3D has become one of the most critically acclaimed and widely recognized gaming franchises ever, including a 1995 induction into Computer Gaming World’s Gaming Hall of Fame. Wolfenstein 3D for the Game Boy Advance is a joint development effort between id Software and Dallas-based studio Stalker Entertainment and will be available this April.
"Wolfenstein 3D brought players into the action and for the first time ever, put them toe-to-toe with their enemies," Todd Hollenshead, CEO, id Software, said. "Now everyone can take this unforgettable battle through Castle Wolfenstein with them wherever they go."
"Wolfenstein 3D is truly one of the classics and is widely recognized as the game that created the first-person shooter genre," said Alain Tascan, Vice President of Worldwide Development for BAM! Entertainment. "We are excited to bring this timeless and highly celebrated game to the handheld market."
The year is 1943. You are William "B.J." Blazkowicz, the Allies' bad boy of espionage and a terminal action seeker on a reconnaissance mission of extreme importance. Your mission is to infiltrate the Nazi fortress and find the plans for Operation Eisenfaust, the Nazi's blueprint for building the perfect army. Captured in the attempt, you're taken to their prison where you await execution. However, you know where the plans are kept, and the Allies will face a great defeat if you don't escape and risk the horrors of the prison known as Wolfenstein.
Playing as an escaped prisoner in a Nazi war prison, the player moves smoothly through a 3D world full of Nazi Guards, snarling canines, and rooms packed with Nazi treasure. With 60 action-packed levels full of secret passages and hidden rooms, Wolfenstein 3D for Game Boy Advance will appeal to audiences from the novice to the experienced.
03/14/2002
Nintendo's Record-Breaking Game Boy Advance Goes Platinum -- In More Ways Than One!
Nintendo is releasing a new GameBoy Advance to the North-American market. Here is the press release:
REDMOND, Wash., March 14, 2002 - Since its June 2001 debut, more than 5 million Game Boy Advance hardware systems have been sold in North America, making it the most successful new hardware introduction ever. To celebrate the first anniversary of America's favorite boy wonder, Nintendo is releasing a limited edition, platinum-colored Game Boy Advance on June 3, 2002, with a suggested retail price of $79.95.
The platinum Game Boy Advance virtually defines the $1.7 billion handheld video game industry in North America. It will have an exclusive library of more than 200 video games by June 2002 and is backward-compatible with practically every Game Boy game ever released, rocketing the game library total to nearly 1,000 titles. Future plans for Game Boy Advance include games specifically designed to communicate with Nintendo GameCube via the Nintendo GameCube Game Boy Advance cable, extending the game play experience to new, uncharted areas.
"Game Boy Advance is portable, wireless and offers quick entertainment -exactly what people are looking for today," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America Inc. "As a symbol of the Game Boy Advance rapid ascent to 5 million units sold, the platinum Game Boy Advance is sure to be a prized collector's item."
03/08/2002
SHOCKER - Final Fantasy to return on Nintendo systems!
A Japanese newspaper by the name of Nihon Keizai Shimbun has stated that square will be developing games for the Nintendo GameCube and GameBoy Advance. IGN has obtained more specifics. Here is the press release from Nihon Keizai Shimbun:
OSAKA (Nikkei)--Nintendo Co. has agreed to resume procuring the popular "Final Fantasy" video game software for its game consoles from Square Co. after a five-year hiatus, The Nihon Keizai Shimbun learned Friday.
Nintendo, whose game machines have been most popular among schoolchildren, hopes obtaining Square game software will help its console sales spread among higher age groups.
Under the agreement, Nintendo President Hiroshi Yamauchi will provide funds to a Square-affiliated game production company to help it develop software in the "Final Fantasy" series for Nintendo machines.
The money will come from Fund Q, a fund Yamauchi set up in January to help finance software development. The affiliate is due to be founded by Square and Akitoshi Kawazu, one of the game's developers, by the end of March.
The deal calls on the Square affiliate to produce software allowing users of two Nintendo consoles -- the GameCube and Game Boy Advance -- to play together by the end of the year.
The Nintendo Super Famicon machine was once popular with the help of software in the "Final Fantasy" series. In 1996, however, Square switched to supplying new "Final Fantasy" titles for consoles made by Sony Corp. group company Sony Computer Entertainment Inc.
Square will continue to provide "Final Fantasy" games to Sony, even while offering a version for Nintendo.
03/08/2002
Mario Golf and Mario Tennis are coming to the GameCube.
A popular weekly Japanese gaming magazine called Famitsu has apparently stated that Mario Tennis and Mario Golf will be made for the Nintendo GameCube. Camelot Software Planning will develop the games. Camelot developed the Nintendo 64 and GameBoy Color versions. It is not known if GameBoy Advance versions are in development. Here are some screenshots:





03/04/2002
Academy of Interactive Arts and Sciences Announces Recipients of Fifth Annual Interactive Achievement Awards.
The Annual Interactive Achievement Awards are considered the "Oscars" of the video game industry. This year, three Nintendo developed/published game won awards. Here is the press release:
March 2, 2002, LAS VEGAS - The Academy of Interactive Arts and Sciences (AIAS) announced today the recipients of its 5th annual Interactive Achievement Awards. The awards were presented at a gala event held in Las Vegas at the Hard Rock Hotel & Casino on February 28, the first evening of the Academy's inaugural D.I.C.E. Summit. Halo: Combat Evolved (XBOX), developed by Bungie, garnered four awards, including the top honor of overall Game of the Year.
Computer Game of the Year honors went to Black & White, developed by Lionhead Studios. Halo: Combat Evolved received the award for Console Game of the Year.
"The Interactive Achievement Awards and the D.I.C.E. Summit help promote artistic aspects of our industry through the recognition of creative accomplishment and exploration of new creative possibilities," said Academy President Paul Provenzano. "We congratulate all of the finalists and winners, who continue to advance this exciting industry."
The Academy presented Interactive Achievement Awards in 29 craft, console, computer and online categories. The Academy also honored Will Wright, creator of SimCity and The Sims and co-founder of Maxis, inducting him into the Academy Hall of Fame. In keeping with Academy tradition, John Carmack, last year's Hall of Fame inductee and founder and technical director of id Software, returned to make the presentation.
Actor and comedian Patton Oswalt, who stars as "Spence" on The King of Queens on CBS and has appeared in such feature films as Man on the Moon, Zoolander, and Magnolia, hosted the 5th annual awards. Also on hand for the award event was an all-star lineup of gaming industry guest presenters and special guests from the television, film, music and sports industries, including: Resident Evil Director Paul Anderson, Cliff Bleszinkski of Epic Games, motocross champion Mike Cinqmars, Richard Garriott of Destination Games, X-Files star Dean Haglin, Richard Hilleman of Electornic Arts, Academy Chair Don James of Nintendo of America, pro-surfer Veronica Kay, Lorne Lanning of Oddworld Inhabitants, American McGee of Carbon6 Entertainment, Sid Meier of Firaxis Games, Shigeru Miyamoto of Nintendo, Dr. Ray Muzyka of BioWare Corp., Ted Price of Insomniac Games, V.I.P's Natalie Raitano, kickboxing champion Lucia Rijker, Jason Rubin of Naughty Dog, Jez San of Argonaut Games, George Sanger of Big Fat Inc., Steven Schirripa from the The Sopranos, visual director of Tron Richard Taylor, and musical guest The X-ecutioners.
The 5th Annual Interactive Achievement Awards and the D.I.C.E. Summit were presented with the support sponsors including Electronic Arts, Infogrames, Microsoft, Nintendo of America, Sony Computer Entertainment of America, Alias/Wavefront, THQ Inc., and Ziff Davis Media.
"The sold out inaugural launch of the D.I.C.E. Summit as the new home of the Interactive Achievement Awards allows the Academy to create an intimate environment where the game industry can celebrate creative accomplishments in the interactive art form and exchange information and ideas about the process of creating great games," said Provenzano.
The Academy voting process begins with peer panel review boards made up of Academy members with specific expertise in each of the categories to determine the finalists for each of the awards. Each peer panel member reviewed the submissions in his or her category and then met in person, online, or by telephone conference call to consider the nominees with their respective review boards. Final balloting, overseen and certified by PricewaterhouseCoopers, took place online by a vote of eligible AIAS members. Membership in AIAS is open to all qualified individuals working in the interactive software entertainment industry.
Fifth Annual Interactive Achievement Awards - Nominees/Recipients
(recipients in bold)
1. Console Action/Adventure Game of the Year
Conker's Bad Fur Day (Rare Ltd./Nintendo of America) N64
Grand Theft Auto III (DMA Design/Rockstar Games) PS2
Halo: Combat Evolved (Bungie/Microsoft) XBOX
ICO (Sony Computer Entertainment Inc./Sony Computer Entertainment America) PS2
Jak & Daxter (Naughty Dog Inc./Sony Computer Entertainment America) PS2
2. Console Children's Game of the Year
Disney's Tarzan Untamed (Ubi Soft Entertainment, Montreal/Ubi Soft Entertainment) GC
Harry Potter and the Sorcerer's Stone (Electronic Arts/Electronic Arts) PS1
Mario Party 3 (Hudson Soft Co. Ltd./Nintendo of America) N64
Monsters Inc. (Artificial Mind and Movement/Sony Computer Entertainment America) PS1
3. Console Fighting Game of the Year
Dead or Alive 3 (Tecmo/Tecmo) XBOX
Super Smash Bros. Melee (HAL Laboratory Inc./Nintendo of America) GC
Victorious Boxers (New Corporation/Empire Interactive) PS2
4. Hand-Held Game of the Year
Advance Wars (Nintendo Co. Ltd./Nintendo of America) GBA
Golden Sun (Camelot Software Planning/Nintendo of America) GBA
Legend of Zelda: Oracle of Seasons (Capcom C. Ltd./Nintendo of America) GBC
Mario Kart Super Circuit (Intelligent Systems/Nintendo of America) GBA
Tony Hawk's Pro Skater 2 (Vicarious Visions/Activision) GBA
5. Console Racing Game of the Year
Gran Turismo 3 (Sony Computer Entertainment Inc./Sony Computer Entertainment America) PS2
Nascar Thunder (Tiburon Entertainment/Electronic Arts) XBOX
Project Gotham Racing (Bizarre Creations/Microsoft) XBOX
Splashdown (Rainbow Studios/Infogrames) PS2
6. Console Role Playing Game of the Year
Baldur's Gate: Dark Alliance (Snow Blind Studios/Black Isle Studios) PS2
Castlevania: Circle of the Moon (KCEK/Konami) GBA
Dark Cloud (SCEI/Sony Computer Entertainment America) PS2
Golden Sun (Camelot Software Planning/Nintendo of America) GBA
Paper Mario (Intelligent Systems/Nintendo of America) N64
Legend of Zelda - Oracle of Ages (Capcom C. Ltd./Nintendo of America) GBC
7. Console Sports Game of the Year
Madden NFL 2002 (Tiburon Entertainment/Electronic Arts) GC
Sega Sports NBA 2K2 (Visual Concepts Entertainment/Sega of America) DC
SSX Tricky (Electronic Arts Canada/Electronic Arts) PS2
Tony Hawk's Pro Skater 3 (Neversoft Entertainment/Activision) PS2
8. Console Game of the Year
Gran Turismo 3 (Sony Computer Entertainment Inc./Sony Computer Entertainment America) PS2
Halo: Combat Evolved (Bungie/Microsoft) XBOX
ICO (Sony Computer Entertainment Inc./Sony Computer Entertainment America) PS2
Pikmin (Nintendo Co. Ltd./Nintendo of America) GC
9. Innovation in Console Gaming
Halo: Combat Evolved (Bungie/Microsoft) XBOX
ICO (Sony Computer Entertainment Inc./Sony Computer Entertainment America) PS2
Pikmin (Nintendo Co. Ltd./Nintendo of America) GC
Oddworld: Munch's Oddysee (Oddworld Inhabitants/Microsoft) XBOX
10. Computer Action/Adventure Game of the Year
Aliens vs. Predator 2 (Monolith/Sierra Entertainment/Fox Interactive)
Myst III Exile (Presto Studios/Ubi Soft Entertainment)
Return to Castle Wolfenstein (id Software/Activision)
Undying (EA Los Angeles/Electronic Arts)
11. Computer Children's Title of the Year
Backyard Basketball (Humongous Entertainment/Infogrames)
Disney's Stanley Tiger Tales (Artech Studios/Disney Interactive)
Harry Potter and the Sorcerer's Stone (KnowWonder/Electronic Arts)
ScanCommand: Jurassic Park (Knowledge Adventure/Knowledge Adventure)
12. Computer Educational Title of the Year
Disney's Phonics Quest (Disney Interactive/Disney Interactive)
Spy Masters: Unmask the Prankster (Knowledge Adventure/Knowledge Adventure)
Where in the World is Carmen San Diego? Treasures of Knowledge (Learning Company/Learning Company)
13. Computer Role Playing Game of the Year
Baldur's Gate II: Throne of Bhaal (BioWare Corp./Interplay)
Diablo II: Lord of Destruction (Blizzard Entertainment/Blizzard Entertainment)
Wizardry 8 (Sir-tech Canada/Sir-tech Canada)
14. Computer Simulation Game of the Year
IL-2 Sturmovik (IC MADDOX Games/Ubi Soft Entertainment)
Microsoft Flight Simulator 2002 (Microsoft/Microsoft)
Microsoft Train Simulator (Kuju Entertainment Ltd./Microsoft)
15. Computer Sports Game of the Year
FIFA 2002 (Electronic Arts Canada/Electronic Arts)
Madden NFL 2002 (Tiburon Entertainment/Electronic Arts)
NHL 2002 (Electronic Arts Canada/Electronic Arts)
16. Computer Strategy Game of the Year
Battle Realms (Liquid Entertainment/Crave Entertainment/Ubi Soft Entertainment)
Black & White (Lionhead Studios/Electronic Arts)
Kohan: Immortal Sovereigns (TimeGate Studios, Inc./Strategy First)
Sid Meier's Civilization III (Firaxis Games/Infogrames)
17. Computer Game of the Year
Black & White (Lionhead Studios/Electronic Arts)
Dark Age of Camelot (Mythic Entertainment/Mythic Entertainment, Inc.)
Return to Castle Wolfenstein (id Software/Activision)
Sid Meier's Civilization III (Firaxis Games/Infogrames)
18. Innovation in Computer Gaming
Black & White (Lionhead Studios/Electronic Arts)
Dark Age of Camelot (Mythic Entertainment/Mythic Entertainment, Inc.)
Majestic (Anim-X/Electronic Arts)
The Sims: Hot Date (EA - Maxis/Electronic Arts)
19. Online Game Play of the Year
Aliens vs. Predator 2 (Monolith/Sierra Entertainment/Fox Interactive)
MechWarrior 4: Black Knight Expansion (Cyberlore Studios/Microsoft)
Monopoly Tycoon (Deep Red/Infogrames)
Return to Castle Wolfenstein (Activision/id Software)
Tom Clancy's Ghost Recon (Red Storm Entertainment/Ubi Soft Entertainment)
20. Massive Multiplayer/Persistent World Game of the Year
Asheron's Call: Dark Majesty (Turbine Entertainment/Microsoft) PC
Dark Age of Camelot (Mythic Entertainment/Mythic Entertainment, Inc.) PC
Phantasy Star Online (Sonic Team Ltd./Sega of America) DC
21. Outstanding Achievement in Art Direction
Halo: Combat Evolved (Bungie/Microsoft) XBOX
ICO (Sony Computer Entertainment Inc./Sony Computer Entertainment America) PS2
Metal Gear Solid 2 (Konami/Konami) PS2
Oddworld: Munch's Oddysee (Oddworld Inhabitants/Microsoft) XBOX
Star Wars Rogue Squadron II: Rogue Leader (Factor 5/LucasArts Entertainment) GC
22. Outstanding Achievement in Animation
Black & White (Lionhead Studios/Electronic Arts) PC
Dead or Alive 3 (Tecmo/Tecmo) XBOX
Oddworld: Munch's Oddysee (Oddworld Inhabitants/Microsoft) XBOX
Super Smash Bros. Melee (HAL Laboratory Inc./Nintendo of America) GC
Tony Hawk's Pro Skater 3 (Neversoft Entertainment/Activision) PS2
23. Outstanding Achievement in Sound Design
Frequency (Harmonix Music Systems/Sony Computer Entertainment America) PS2
ICO (Sony Computer Entertainment Inc./Sony Computer Entertainment America) PS2
Metal Gear Solid 2 (Konami/Konami) PS2
Tom Clancy's Ghost Recon (Red Storm Entertainment/Ubi Soft Entertainment) PC
24. Outstanding Achievement in Original Musical Composition
Batman Vengeance (Ubi Soft Divertissement Inc./Ubi Soft Entertainment) GC
Harry Potter and the Sorcerer's Stone (KnowWonder/Electronic Arts) PC
Myst III: Exile (Presto Studios/Ubi Soft Entertainment) PC
Tropico (Pop Top Software/God Games) PC
25. Outstanding Achievement in Game Play Engineering
Black & White (Lionhead Studios/Electronic Arts) PC
Grand Theft Auto 3 (DMA Design/Rockstar Games) PS2
Halo: Combat Evolved (Bungie/Microsoft) XBOX
Monopoly Tycoon (Deep Red/Infogrames) PC
26. Outstanding Achievement in Visual Engineering
Gran Turismo 3 (Sony Computer Entertainment Inc./Sony Computer Entertainment America) PS2
Halo: Combat Evolved (Bungie/Microsoft) XBOX
Microsoft Flight Simulator 2002 (Microsoft/Microsoft) PC
Return to Castle Wolfenstein (id Software/Activision) PC
Tony Hawk's Pro Skater 3 (Neversoft Entertainment /Activision) PS2
27. Outstanding Achievement in Game Design
Dark Age of Camelot (Mythic Entertainment/Mythic Entertainment, Inc.) PC
Grand Theft Auto III (DMA Design/Rockstar Games) PS2
Halo: Combat Evolved (Bungie/Microsoft) XBOX
ICO (Sony Computer Entertainment Inc./Sony Computer Entertainment America) PS2
Jak & Daxter (Naughty Dog Inc./Sony Computer Entertainment America) PS2
Pikmin (Nintendo Co. Ltd./Nintendo of America) GC
28. Outstanding Achievement in Character or Story Design
Black & White (Lionhead Studios/Electronic Arts) PC
Conker's Bad Fur Day (Rare Ltd./Nintendo of America) N64
ICO (Sony Computer Entertainment Inc./Sony Computer Entertainment America) PS2
Metal Gear Solid 2 (Konami/Konami) PS2
Myst III: Exile (Presto Studios/Ubi Soft Entertainment) PC
29. Game of the Year
Black & White (Lionhead Studios/Electronic Arts) PC
Halo: Combat Evolved (Bungie/Microsoft) XBOX
ICO (Sony Computer Entertainment Inc./Sony Computer Entertainment America) PS2
Sid Meier's Civilization III (Firaxis Games/Infogrames) PC
About the Academy
Located in Los Angeles, CA, the Academy of Interactive Arts and Sciences (AIAS) is an official professional academy of the $7+ billion interactive entertainment industry. AIAS is supported by the industry's leading companies and counts among its board of directors representatives from Activision, BioWare Corp., Electronic Arts, Ensemble Studios, Infogrames, Insomniac Games, Interactive Digital Software Association, Knowledge Adventure, Microsoft, Nintendo of America, Oddworld Inhabitants, Sony Computer Entertainment America, and Ubi Soft Entertainment.
For more information about AIAS, Interactive Achievement Awards, and D.I.C.E. Summit, visit the web site at http://www.interactive.org.
Nintendo's representation in the AIAS Awards
Since the beginning, Nintendo has always been well represented in the AIAS awards. Here is a list of all of he Nintendo developed/published games that have received awards or nominations in past years.
Fifth-annual awards - Nintendo developed/published nominees:
Conker's Bad Fur Day (N64) - Console Action/Adventure Game of the Year; Outstanding Achievement in Character or Story Design
Super Smash Bros. Melee (GCN) - Console Fighting Game of the Year; Outstanding Achievement in Animation
Golden Sun (GBA) - Hand-Held Game of the Year; Console Role Playing Game of the Year
The Legend of Zelda: Oracle of Seasons (GBC) - Hand-Held Game of the Year
Mario Kart: Super Circuit (GBA) - Hand-Held Game of the Year
Paper Mario (N64) - Console Role Playing Game of the Year
The Legend of Zelda: Oracle of Ages (GBC) - Console Role Playing Game of the Year
Pikmin (GCN) - Console Game of the Year; Outstanding Achievement in Game Design
Fifth annual awards - Nintendo developed/published winners:
Mario Party 3 (N64) - Console Children's Game of the Year
Advance Wars (GBA) - Hand-Held Game of the Year
Pikmin (GCN) - Innovation in Console Gaming
Forth-annual awards - Nintendo developed/published nominees:
Banjo-Tooie (N64) - Console Action/Adventure Game of the Year; Console Game of the Year; Game of the Year
Donkey Kong Country (GBC) - Console Family Game of the Year
Hey you, Pikachu! (N64) - Console Family Game of the Year
Pokémon Stadium (N64) - Console Family Game of the Year
The Legend of Zelda: Majora's Mask (N64) - Console Game of the Year; Game of the Year
Forth-annual awards - Nintendo developed/published winners:
The Legend of Zelda: Majora's Mask (N64) - Console Action/Adventure Game of the Year; Outstanding Achievement in Game Design
Mario Tennis (N64) - Console Family Game of the Year
Third-annual awards - Nintendo developed/published nominees:
Mario Party (N64) - Console Family Game of the Year
Super Smash Bros. (N64) - Console Fighting Game of the Year
Donkey Kong 64 (N64) - Console Game of the Year; Game of the Year
Pokémon Yellow (GB) - Console Game of the Year; Game of the Year
Third-annual awards - Nintendo developed/published winners:
Pokémon Snap (N64) - Console Family Game of the Year
Second-annual awards - Nintendo developed/published nominees:
Banjo-Kazooie (N64) - Console Adventure Game of the Year
F-Zero X (N64) - Console Racing Game of the Year
Kobe Bryant in NBA Courtside (N64) - Console Sports Game of the Year
Pokémon (GB) - Outstanding Achievement in Interactive Design
The Legend of Zelda: The Ocarina of Time (N64) - Outstanding Achievement in Character or Story Development
Second-annual awards - Nintendo developed/published winners:
Banjo-Kazooie (N64) - Console Action Game of the Year; Outstanding Achievement in Art/Graphical Design
The Legend of Zelda: The Ocarina of Time (N64) - Console Adventure Game of the Year; Console Role Playing Game of the Year; Console Game of the Year; Outstanding Achievement in Interactive Design; Outstanding Achievement in Software Engineering; Game of the Year
1080° Snowboarding (N64) - Console Sports Game of the Year
Pokémon (GB) - Outstanding Achievement in Character or Story Development
First-annual awards - Nintendo developed/published nominees:
Mario Kart 64 (N64) - Console Racing Game of the Year
GoldenEye 007 (N64) - Outstanding Achievement in Interactive Design; Outstanding Achievement in Art/Graphical Design
First-annual awards - Nintendo developed/published winners:
GoldenEye 007 (N64) - Console Action Game of the Year; Console Game of the Year; Outstanding Achievement in Software Engineering; Game of the Year
Diddy Kong Racing (N64) - Console Racing Game of the Year
Note: Shigeru Miyamoto was the first inductee into the AIAS hall of fame.
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